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assets [2018-12-15 22:08]
skyjake [Common characteristics]
assets [2019-11-26 08:08] (current)
skyjake
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 Before you start working with assets, you should have a good understanding of how [[fs:​packages]] work in Doomsday 2. Before you start working with assets, you should have a good understanding of how [[fs:​packages]] work in Doomsday 2.
 +
 +===== Assets by type =====
 +
 +^ Identifier ^ Name |
 +| ''​model.thing.*''​| [[assets:​model|3D model for a thing (skeletal animation)]] |
 +| ''​model.weapon.*''​| [[assets:​model|3D model for a player weapon (skeletal animation)]] |
 +| ''​texture.particle.*''​| [[assets:​texture:​particle|Particle image]] |
 +| ''​texture.reflect.*''​| [[assets:​texture:​reflect|Reflection cube map]] |
  
 ===== Common characteristics ===== ===== Common characteristics =====
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   * [[modding:​Resource packaging guidelines]]   * [[modding:​Resource packaging guidelines]]
- 
-===== Assets by type ===== 
- 
-^ Identifier ^ Name | 
-| ''​model.thing.*''​| [[assets:​model|3D model for a thing (skeletal animation)]] | 
-| ''​model.weapon.*''​| [[assets:​model|3D model for a player weapon (skeletal animation)]] | 
-| ''​texture.particle.*''​| [[assets:​texture:​particle|Particle image]] | 
-| ''​texture.reflect.*''​| [[assets:​texture:​reflect|Reflection cube map]] | 
  
 ===== Other resources ===== ===== Other resources =====
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 The asset system was first introduced in [[version:​1.15]]. It was only used for the GL2 model renderer. The asset system was first introduced in [[version:​1.15]]. It was only used for the GL2 model renderer.
  
-In [[version:​2.0]], ​assets ​were added for particle texture images and 3D model reflection cube maps.+In [[version:​2.0]], ​new asset types were added for particle texture images and 3D model reflection cube maps.
assets.1544904526.txt.gz · Last modified: 2018-12-15 22:08 by skyjake