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assets [2017-03-20 18:15]
skyjake [Common characteristics]
assets [2018-12-16 09:21] (current)
skyjake [Implementation status (1.15 →)]
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   *  **Relative file paths.** When an asset refers to a file, the path is relative to the [[modding:​ScriptedInfo]] file where the path is specified.   *  **Relative file paths.** When an asset refers to a file, the path is relative to the [[modding:​ScriptedInfo]] file where the path is specified.
-  *  [[assets:​Low-level image filtering]].+  *  [[assets:​Low-level image filtering]] 
 + 
 +===== Guidelines ===== 
 + 
 +  * [[modding:​Resource packaging guidelines]]
  
 ===== Assets by type ===== ===== Assets by type =====
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 ===== Implementation status (1.15 →) ===== ===== Implementation status (1.15 →) =====
  
-The asset system ​is first being introduced in [[version:​1.15]]. It is only being used for the GL2 model renderer. In the future, more subsystems will use assets and each will be documented here.+The asset system ​was first introduced in [[version:​1.15]]. It was only used for the GL2 model renderer.
  
 +In [[version:​2.0]],​ new asset types were added for particle texture images and 3D model reflection cube maps.
assets.1490026510.txt.gz · Last modified: 2017-03-20 18:15 by skyjake