User Guide
Quick Reference
Modding
Development
User Guide
Quick Reference
Modding
Development
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Doomsday 2 manages resources as assets. In practice, an asset is comprised of Doomsday Script and a set of associated files inside a package.
Before you start working with assets, you should have a good understanding of how packages work in Doomsday 2.
Identifier | Name |
---|---|
model.thing.* | 3D model for a thing (skeletal animation) |
model.weapon.* | 3D model for a player weapon (skeletal animation) |
texture.particle.* | Particle image |
texture.reflect.* | Reflection cube map |
The asset system is first being introduced in 1.15. It is only being used for the GL2 model renderer. In the future, more subsystems will use assets and each will be documented here.