User Tools

Site Tools


assets

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
assets [2017-03-13 19:00]
skyjake
assets [2018-12-16 09:21] (current)
skyjake [Implementation status (1.15 →)]
Line 1: Line 1:
 ====== Assets ====== ====== Assets ======
  
-Doomsday 2 manages resources as [[assets]]. In practice, an asset is comprised of [[Doomsday Script]] and a set of associated files inside a [[package]].+Doomsday 2 manages resources as [[assets]]. In practice, an asset is comprised of [[Doomsday Script]] and a set of associated files inside a [[fs:package]].
  
-{{note|Before you start working with assets, you should have a good understanding of how [[packages]] work in Doomsday 2.}}+Before you start working with assets, you should have a good understanding of how [[fs:packages]] work in Doomsday 2.
  
 ===== Common characteristics ===== ===== Common characteristics =====
  
-  *  **Relative file paths.** When an asset refers to a file, the path is relative to the [[scripted_info]] file where the path is specified. +  *  **Relative file paths.** When an asset refers to a file, the path is relative to the [[modding:​ScriptedInfo]] file where the path is specified. 
-  *  [[Low-level image filtering]].+  *  [[assets:Low-level image filtering]] 
 + 
 +===== Guidelines ===== 
 + 
 +  * [[modding:​Resource packaging guidelines]]
  
 ===== Assets by type ===== ===== Assets by type =====
Line 20: Line 24:
 ===== Other resources ===== ===== Other resources =====
  
-  ​[[assets:​shader]]+  ​[[assets:​shader]] 
 +  : OpenGL shader program
  
-===== Implementation status ​{{veradd|1.15}} =====+===== Implementation status ​(1.15 →) =====
  
-The asset system ​is first being introduced in [[version_1.15]]. It is only being used for the GL2 model renderer. In the future, more subsystems will use assets and each will be documented here.+The asset system ​was first introduced in [[version:1.15]]. It was only used for the GL2 model renderer.
  
 +In [[version:​2.0]],​ new asset types were added for particle texture images and 3D model reflection cube maps.
assets.1489424420.txt.gz · Last modified: 2017-03-13 19:00 by skyjake