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Doomsday 2 manages resources as assets. In practice, an asset is comprised of Doomsday Script and a set of associated files inside a package.

Before you start working with assets, you should have a good understanding of how [[packages]] work in Doomsday 2.

Common characteristics

Assets by type

Identifier Name
model.thing.* 3D model for a thing (skeletal animation)
model.weapon.* 3D model for a player weapon (skeletal animation)
texture.particle.* Particle image
texture.reflect.* Reflection cube map

Other resources

Implementation status {{veradd|1.15}}

The asset system is first being introduced in version_1.15. It is only being used for the GL2 model renderer. In the future, more subsystems will use assets and each will be documented here.

assets.1489424420.txt.gz · Last modified: 2017-03-13 19:00 by skyjake