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| + | ====== Assets ====== | ||
| + | Doomsday 2 manages resources as [[assets]]. In practice, an asset is comprised of [[Doomsday Script]] and a set of associated files inside a [[fs: | ||
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| + | Before you start working with assets, you should have a good understanding of how [[fs: | ||
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| + | ===== Assets by type ===== | ||
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| + | ^ Identifier ^ Name | | ||
| + | | '' | ||
| + | | '' | ||
| + | | '' | ||
| + | | '' | ||
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| + | ===== Common characteristics ===== | ||
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| + | * **Relative file paths.** When an asset refers to a file, the path is relative to the [[modding: | ||
| + | * [[assets: | ||
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| + | ===== Guidelines ===== | ||
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| + | * [[modding: | ||
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| + | ===== Other resources ===== | ||
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| + | ; [[assets: | ||
| + | : OpenGL shader program | ||
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| + | ===== Implementation status (1.15 →) ===== | ||
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| + | The asset system was first introduced in [[version: | ||
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| + | In [[version: | ||