This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
assets [2018-12-15 20:08] – [Guidelines] skyjake | assets [2019-11-26 06:08] (current) – skyjake | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | ====== Assets ====== | ||
+ | Doomsday 2 manages resources as [[assets]]. In practice, an asset is comprised of [[Doomsday Script]] and a set of associated files inside a [[fs: | ||
+ | |||
+ | Before you start working with assets, you should have a good understanding of how [[fs: | ||
+ | |||
+ | ===== Assets by type ===== | ||
+ | |||
+ | ^ Identifier ^ Name | | ||
+ | | '' | ||
+ | | '' | ||
+ | | '' | ||
+ | | '' | ||
+ | |||
+ | ===== Common characteristics ===== | ||
+ | |||
+ | * **Relative file paths.** When an asset refers to a file, the path is relative to the [[modding: | ||
+ | * [[assets: | ||
+ | |||
+ | ===== Guidelines ===== | ||
+ | |||
+ | * [[modding: | ||
+ | |||
+ | ===== Other resources ===== | ||
+ | |||
+ | ; [[assets: | ||
+ | : OpenGL shader program | ||
+ | |||
+ | ===== Implementation status (1.15 →) ===== | ||
+ | |||
+ | The asset system was first introduced in [[version: | ||
+ | |||
+ | In [[version: |