Table of Contents

1.8.6 

Versions 1.9.0-beta1...4

Date2006-05-28
Tag1.9.0-beta4
Download SourceForge.net
Source GitHub

Date2005-10-16
Tag1.9.0-beta3
Download SourceForge.net
Source GitHub

Date2005-07-17
Tag1.9.0-beta2
Download SourceForge.net
Source GitHub

Date2005-07-02
Tag1.9.0-beta1
Download SourceForge.net
Source GitHub

This article contains all changes between versions 1.9.0-beta1 and 1.9.0-beta4.

Release notes for 1.9.0-beta1

(by )

Development of the Doomsday Engine has continued during the first half of 2005 at an uneven pace. Other commitments, such as work and my Master's Thesis, have oftentimes required all of my time and energy. As far as the next couple of months are concerned, the situation will not change in this regard. However, the talented Daniel Swanson (of jDRP fame) has been working on various aspects of the source code (including the commonization of various subsystems like the menu and automap). Thus development has not been at a standstill even though I've been unable to put much effort into the engine.

What is significant enough in this release to warrant bumping the version number?

While you're getting excited about all the new stuff, bear in mind this is only the first beta release. Many features (bias lighting in particular) are still clearly unfinished. You will likely encounter many bugs and small glitches; be sure to file bug reports on the deng SourceForge project page. The beta phase will likely last for a couple of months, depending on how much time we can spend on working on the project.

There are some obvious shortcomings in this release:

Release notes for 1.9.0-beta2

(by )

The beta phase of Doomsday 1.9.0 continues. At the moment it looks like we'll be going up to Beta4, at the least.

Beta1 had some problems with distribution packaging; hopefully this time around the build scripts are working like they should on all platforms.

What has been fixed?

Bias lighting grid initialization was fixed. It's now considerably faster and prints no messages in the console.

Console text during map load was fixed.

Texture color processing was fixed so that Hexen's menu text color is closer to the right color.

Common Code Library

Color selection menu items are now drawn correctly under MacOSX.

What is still broken?

Bias lighting still hasn't been tuned or optimized. It's still too dark and a bit slow in certain situations (lots of moving planes, many sector light changes). The LOS test hasn't been touched yet.

MacOSX

Common Code Library

Fixes

Definitions

File system

Map data

Renderer

User Interface

Security

Mac OS X

Common Code Library

XG

Changes

Console

Definitions

Input/Controllers

Map data

Misc

Renderer

Resources

Linux

Mac OS X

Common Code Library

XG

New features

API

Definitions

File system

Input/Controllers

Map data

Renderer

Resources

User Interface

Common Code Library

Automap

Message Widget

XG

Linux

1.8.6