====== Plane material (XG class) ====== Class = plane_material Changes the [[modding:material]] of the referenced [[modding:plane]]s. ===== Parameters ===== ^ Prm^ Name^ Type^ Meaning | | Ip0,Ip1| Target Ref,Target Num| [[lpref]],[[lprefd]]| Reference to one or more planes. | | Ip2| Texture Ref| [[spref]]| Spref to the new texture. Only sprefs that refer to planes can be used. | | Ip3| Texture Num| [[flat]]| Name of the flat (texture) that will be used if Ip2 is spref_none. | | Ip4| Red Delta| Integer| Offset to the red component of surface tint color [0...255]. | | Ip5| Green Delta| Integer| Offset to the green component of surface tint color [0...255]. | | Ip6| Blue Delta| Integer| Offset to the blue component of surface tint color [0...255]. | | Ip7| Change Color| Integer| If non-zero, the tint color of the surface will be changed. Otherwise the tint color won't be modified. | ===== Example ===== Line Type { ID = 5035 Comment = "Turn floor into nukage below your feet when crossed" Flags = player_cross Flags2 = when_act | any Class = plane_material Count = 1 Ip0 = "lpref_my_floor" Ip3 = "NUKAGE1" } When this line is crossed, the floor below you (lp0) will turn into the nukage material (lp3).