====== Finale (InFine) ====== The //InFine// definition (also known as //Finales//) is used to define intros, interludes, finale animations and all manner of scriptable 2D animation sequences and title sequences. You can play demos, animations, print text to the screen and a lot more. The finales of the original [[games:Doom]], [[games:Heretic]] and [[games:Hexen]] typically have a tiled flat as the background and text that is slowly typed onto the screen. Each InFine sequence runs a script that defines what the finale does. Check the [[Infine script reference]] for detailed information on how to create an InFine script, the syntax, and examples. ===== Syntax ===== InFine { Before = ""; # Identifier of the map before which this finale should be # played. The precise form of the identifier depends on the # Game, but the two commonly used ones are "ExMy" and "MAPxy", # where "x" and "y" denote episode and map numbers; "E2M3". After = ""; # Identifier of the map after which this finale should be # played. Normally it's useful to only use either one of the # Before and After keys, though both can be set at the same # time. Script { }; # An InFine script that defines what the finale does. The same # parsing rules are used when reading the script and the DED # file itself, so for instance strings can be split onto # multiple lines (see Text definitions). See the InFine Script # reference for more information. } ===== See also ===== * [[InFine script reference]]